Guide and score card for control in progressive games



Oct. 27,1925- C. 5. CLARK GUIDE AND SCORE CARD FOR CONTROL IN PROGRESSIVE GAMES Filed 001:.

2 Sheets-Sheet 1 Yo u Are Po py Play gamel with Myrtleaflable 5. Playgame 2 with Puss wl'llow at -ta\1le 1. Play 3 wiih Columbineal tables. Snap Dragonis yum-partner for 4 at table 4. Play game 5 at table 5 wiHaButkr- P- Play 6 with Larkspurat EH64 Ruse isjourpmnerfor 78! (A6122, Remain at iable 2 {or game 8 w'dh Ragged Robbin. Pansy at tahle4 is your partrwrfor game 9. PM; 10 wnh Sweet William at table 1 Play 11 w'ulh L'dy at table 2.

R main at #able 2 for Same 12 mu;

ongml, Daisy lsyour partner for 15 at table 1. Remain-at table lard may l4 Niih V Sun ower.

mlet is tner r l5 at 13: 4? f0 Play l6 with IacKin-ihe-Pflp'flbl table 2 Play I? with B\ue Be at (able 4-.

Play l8 at (able 5 wifh Bachelor (tons.

Play l9 wikh Marigolaat table 3.

IN VEN TOR.

UHHRLES SELHRK 19MB ATTORNEY.

Oct. 27,1925.

C. S. CLARK GUIDE AND SCORE CARD FOR CONTROL IN PROGRESSIVE GAMES Filed Oct. 17. 1923 I I r 1 I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I 8 I I I I I I I I I I I I I I I I I I I I I 0 I I I I I I I I I II I 4 I I I I I I I I I I I I I I I I I I I I I I I I II I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I 1 IL. n wnr 111 Patented Oct. 27, 1925.

CHARLES S. CLARK, OF KEW GARDENS, N EW YORK.

GUIDE AND scoani caan -roa common in raoenns'srvn GAMES.

Application filed October 17, 1923. Serial No. 669,006.

o all whom it may concern:

Be it known that I, CHARLES S. CLARK, a citizen of the United States, and a'resident of the suburb Kew Gardens, borough of Queens, city.and State of New York, have invented a new and useful Improvement in Guide and Score Cards for Control in Progressive Games, of which the following is a full, clear, and exact description, reference being had to the accompanying drawin s.

l l his invention relates to means for properly coordinating the progression, and guiding the score, in the matter of games such as brldge-whist played at a plurality of tables with 'a proportionate number of different players. While applicable in jvarious respects to progressive games of different kinds, it is .particularly advantageous for guiding the progress of the entire tournament or affair involving a. series of games in which, as in bridge-whist, it is desired to have different persons, and, in fact, each person play with each other person either once or a set number of times;

More particularly the system of cards for guiding and scoring aim at What may be termed Every-player your partner 7 sys tem,f-and it is a system whereby every partner has his individual card which is a complete guide for the entire tournament or party, so-called, directing exactly with whom each successive or progressive game shall be played.

Further objects of my invention are to provide guide and score cards which in some 'cases may border on the educational, but which, in any event, are formulated in a manner and by a system which have as the primary objects utilizing terms whichwill bejq'uickly remembered, terms which will be a novelty inconjunction .with a card game and will catch the mind far better than mere numbers, also to set forth the guiding of the games or progression in a. clear but still specific manner in order to simplify for all classes, even young players, the understanding of the guiding and scoring in such progression games.

With all, the guide or instructions contemplate the assurance of each player playing with each other one, and still eliminating the complexity and avoiding-the chance of confusion, whlch-has heretofore existed with reference to the accompanylng draw-' ings, in which guide and score cards,v are illustrated, and which drawings show:

Fig. 1 isa perspective view showing the front or title cover of the folder of a players card.

Fig. 2 is an inside view of the folder with the guide page for a score card for, twenty players.

Fig. 3 is a view of the inside pages of a folder with guide and score pages for a tourney of twelve players.

Fig. 4 is a similar view to Fig. 3,- except the guide portion 'of the score card shows the alterations in the instructions, as applied to one other player. in av game with twelve players.

In Figs. 1 and 2 a folder is illustrated forming the score card,\which on fold A has a flower design which isengraved, lithographed or suitably printed, and with a space arranged to give prominence to a single flower-name C. This flower-name becomes the play-name of the holder of the score card. On the inside of the first fold or cover there I again appears at C the flower-name corresponding to that on the front of the. cover. Below this flower-name at C, follow nineteen specific instructions in a series, each paragraph D coordinated by a proper rule of the law of combinations, so that in sequence each paragraph D instructs the player holding the card 1n direct clear language, exactly where and with whom he isto play each game in the progression of the tourney. Opposite the guide page, on fold E, are shown spaces F for the individual scores. At the bottom of this scorev page there may be space for the name of the holder of the card, as at B.

- Figs. 3 and 4 show the inside of the cover and the inside of the back fold of a guide and score card for twelve players. Here page A has a space near the top where the name of the holder may be written, as at B, the play-name appears at C, which in the case of F i 3 is Daisy, and in the case of Fig. at Cl embodying the play-name Ragged Robin. Thus the play-name C is followed ,by the series of eleven instruction sentences in plain clear language which have once for all been arranged in accordance with the law of combinations, and these guides D following C will be distinct, and the guide sentences D" following the playname C" will also be distinct and different from the guide card printed with any other play-name in the set. The inside of the second fold E may carry the score spaces F, or in a single field card suitable space may be left in any other convenient way in harmony with the general arrangement and the specific objects of this guide and score card.

Thus as herein illustrated a series of play.- names are selected for the permanent arrangement of the guide card, 'of which each is the name of a flower, which is to bethe identification of that particular player throughout the tourney. Below it follow the paragraphs each couched in a clear sentence stating who the holder of that cardis to play with at each step in the progression, and, furthermore, the table at which each progressive game is played, is designated by a number, or it may bewords identifying the different tables at the tourney. The adjacent sheet E, or part of the same sheet, has the blank lines F, which, in the particular form illustrated, would be opposite each paragraph of the guide designating the progression control. These score places F may, however, be spaces left in close proximity and on the same field or face of the card where the guiding paragraphs are engraved or printed, illuminated 1' otherwise provided in attractive and clear form.

In order that twelve different players shall carry through a tourney of bridge-whist in which f Every-player-your-partner is assured,-it will thus be seen that there will be twelve cards and each one difl'erent so far as the title C and the guiding text D are concerned. To this extent there would be twelve cards in the case of there being t-welx e players or contestants, but by the designation before the commencement of the tourney or party each person would be designated, in the case herein illustrated, by aplay-name of a flower, and thus entire sets can be prearranged and printed carrying through the series of play-names, and before the play begins the parties may receive a flower corresponding to their card, or on thereverse of the card, or on the outside of the folder there can be attractively illustrated the flower corresponding to the play-name the holder of the card is to assume and by which she or he is to be guided throughout the progressive game.

etc.

It will, furthermore, be seen that the selection of flower names for example, will in the first place be catch names more readily memorized than it is possible for a large number of guests to remember surnames, so that the system involves an element with -which can be interwov en certainattractivc features of a'tourney or party, and still far more readily create instant identification of players by names that are on every tongue and easy to associate in conjunction with the progress of games, even with the young as well as the old.

When sixteen or twenty players are involved the designation of the different players and their successive partners, as well as their progress from place to place during the tourney. are determined once for all by those making these novel score and guide cards,and such determination involves the principle of permutation and combinations well known in mathematics, so that when once. arrange-d or set up as to the combination, by a recognized mathematical formula or by simple practical work out well known in the art, it thereupon becomes a matter of reducing what would be otherwise far too complicated matters for the ordinary player to cope with, into the simplest possible formulas, namely, clear sentences or phrases designating unequivocally how each step in the progress of each pla er throughout the tourney shall follow in its right succession in order to have harmony and save time, and withal to assure that Every-playerurpartner is carried out with the utmost simplicity.

Vhile in the drawings herewith, a set of score and guide cards are referred to by two samples, in which flower names are used, it will be understood that a series of the required number of gem names may be used, such as designating each player, for example, as emerald, ruby, turquoise, diamond, Or for peculiar reasons, such as a tourney involving literary people, they might designate each player by the name of a well known author; and in this manner a variety of different basic characters, either natural, such as flowers, minerals, animals, birds, etc., or personal or geographical names may be utilized, and a variety of sets of cards may be provided for general use to suit particular conditions and circumstances which would make one or the other set-up more attractive, more convenient or more feasible.

Likewise the association of the score with the guide paragraphs may be varied in many ways from what is herein particularly shown.

In particular, it is to be noted that complete sets for any given number of players or progressive games, such as bridge and other cards, are, by the practice of this inprogress'ive tournament, comprising .a seriesof engraved, printed or like'permanent guide forms including throughout a predetermined set of common-subject names as play-names, successive directions each coupling a playname with the progressive order of games, and a different title on each card consisting of one only of said play-names.

' 2. A set of cards for control of progressive tournaments comprising a coordinated series of cards each having a different. set of guiding instructions coordinated with the other cards of the set and consisting of a series of paragraphs specifically directing the holder of each card with respect to the. playing of each successive game, embodying 1n each directing paragraph a distinctive. play-name as one of a Series of commonsubject names, and a single one of said common subject names forming the permanent title of each guide card, and a like cover title name permanently indentified with said card.

3. A progressive bridge-whist score and guide card consisting of a tabulation of instruction paragraphs headed by one of a predeternuned series of common-subject pla -names, said paragraphs coordinated an forming a series of guiding steps in specific form reciting the players and the table at which the player is to progress throughout a tourney, with each successive name under the predetermined play-name.

4. A series of progressive bridge-whist guide cards comprising a set of cards in which each individual card has a title illustration respectively representing one in a series of permanently established common-subject play-names, a tabulation of guiding directions indelibly associated with one of the respective play-names differing in each card and coordinated throughout the series of cards .each in turn specifically setting forth on each card the successive order of play of individuals and tables, and a score field associated with each order of play.

5. A series of progressive game guide cards, comprising a coordinated series of individual cards for each of a predetermined number of players of a tourney, having engraved, printed or like permanent instructions including a distinctive and different common-subject playname on each of the cards of the series, and a schedule of directions, differing on each card, specifically ordering the'progress of playfor each successive game, and embodying in said guiding directions all of the predetermined playnames of the set except the one play-namc title of its respective card.

6. A plurality of cards constituting a series for use in a progressive card tournament, comprising a coordinated set of cards for a predeterminednumber of players inthe tournament, axseries of directions on each card and each series on every card differing'from'those on the other card and in each case constituting the guiding instruction'swith respect to the individual card, a common-subject name forming the title for each-series of guiding directions, and other players and cards identified throughout the instructions by other lay-names in the same series of a common-su ject, and a cover title on each card indelibly carrying the corre-, sponding play-name, and embellishment of the cover character stic of the title playname.

In testimony whereof, I have signed my name to this application this 10 day of October, 1923.

CHARLES s. CLARK. 

